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Old Jan 13, 2008, 09:39 PM // 21:39   #41
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Quote:
Originally Posted by lutz
You have 00:00:01 to name a game in which Equipment Degradation was beneficial.
I thought so.
The original Baldur's Gate, where swords and stuff would break before cleansing the taint from the Nashkel (iirc) Mines.

Added a gameplay/plot element which was pretty sweet, tbh. And because it didn't affect your +1 longswords and stuff, your phat lewts were fine (anyone else like Ankheg plate? )

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Old Jan 13, 2008, 09:44 PM // 21:44   #42
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Quote:
Originally Posted by VitisVinifera
are you freaking kidding me? Yeah, let's make this game suck even more! We really need more grind, this time, it's necessary!

can we shoot the OP before he/she has kids
Explain how it involves grind? loluranidiot.
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Old Jan 13, 2008, 09:47 PM // 21:47   #43
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/unsigned

Who would want to play the warrior profession and hold aggro for groups if their armor just needs to be replaced about 10x as much as anyone elses?
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Old Jan 13, 2008, 09:49 PM // 21:49   #44
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Quote:
Originally Posted by Shai Lee
/unsigned

Who would want to play the warrior profession and hold aggro for groups if their armor just needs to be replaced about 10x as much as anyone elses?
QFT.

/unsigned for all reasons seen in the thread
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Old Jan 13, 2008, 09:49 PM // 21:49   #45
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As people want games with item degradation, ask a TANK in World of Warcraft what he thinks about the repair cost for his armor compared to that of a mage after 10 wipes. :>

The game still works with that, but you cannot do this in GW, IMO.
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Old Jan 13, 2008, 10:05 PM // 22:05   #46
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Originally Posted by Phoenix Tears
hell... absolutely NO !!!

/agree and QFT

/notsigned.
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Old Jan 13, 2008, 10:21 PM // 22:21   #47
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Quote:
Originally Posted by RhanoctJocosa
Explain how it involves grind? loluranidiot.
Current system: Get max weapon, use it indefinitely

Proposed system: Get max weapon, use it until it breaks or degrades, spend money/time getting new max weapon, repeat ad infinitum (or nauseum, meaning until you get sick of it and quit the game).

Having to continually do something you don't want to do (get money to repair a weapon you've already bought) is grind. "Realism" is the crappiest reason to add any change, ever. This thread fails on an epic level.
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Old Jan 13, 2008, 10:23 PM // 22:23   #48
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Yes, it would improve the economy

But /notsigned, because the majority of the community wouldn't like it, also, anet isn't going to do a major game change like that, and we must delete this thread before an admin sees it and puts it in GW2
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Old Jan 13, 2008, 10:29 PM // 22:29   #49
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Quote:
Originally Posted by Noms
Equipment degradation has never been a good idea in any game ever. It just interrupts your fun with trips back to town, really. Wouldn't have too much of an effect on the already pretty broken economy either imo, other than even more gold farmers.
In an MMO it sucks, I do enjoy it in games like Oblivion though.
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Old Jan 13, 2008, 10:33 PM // 22:33   #50
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Originally Posted by Jake_Steel
In an MMO it sucks, I do enjoy it in games like Oblivion though.
It was fun in Oblivion, it was also not a big deal in Diablo 2, because the economy was ruined and everyone had 1 million+ gold and just used high runes to buy anything, which were probably worth about 900 million+ gold

It works sometimes, but only very rarely
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Old Jan 14, 2008, 02:31 PM // 14:31   #51
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No. One Thousand times no. I have seen only one game that implements equipment degradation without doing the same to the game, and that's Diablo. And that is only because decent equipment barely does so. Every other game I've played that uses it made things hell (I'm looking at you Drakan).
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Old Jan 14, 2008, 02:42 PM // 14:42   #52
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/unsigned

Anyone play system shock? You ended up using a wrench/lightsaber/piece of dead alien for 90% of kills just because every gun you have will break in 10 shots. Thank god you could lower the degradation rate with a cheat.
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Old Jan 14, 2008, 02:52 PM // 14:52   #53
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Quote:
Originally Posted by Stormlord Alex
The original Baldur's Gate, where swords and stuff would break before cleansing the taint from the Nashkel (iirc) Mines.

Added a gameplay/plot element which was pretty sweet, tbh. And because it didn't affect your +1 longswords and stuff, your phat lewts were fine (anyone else like Ankheg plate? )

Normal weapons still broke after cleansing the mines. Magic weapons were immune to it, though. Normal weapons broke in the second game too.

I don't see how that negatively affected anything (not directed at the person I quoted, but at everyone else saying it is always a bad thing).

To everyone saying "what benefit did it add?" Does everything have to be beneficial? If that were the case, bosses wouldn't be able to cream a whole team in one hit. What a loaded question.

Oh, and to the person who was talking about gold worth in Diablo 2: Gold is worth nothing in that game, and never was. It drops easily from enemies, and can be quickly recovered if lost. Diablo 2's "economy" was always setup on items ("Stone of Jordan"s being the main thing).

For some games, item degradation works (Diablo, Diablo 2, Baldur's Gate, Baldur's Gate 2, these being the only games with it that I've played) and for others it doesn't. Seriously, it never made me angry or anything, I don't know where all of this "it sucks always" crap is coming from. It was part of the game, and you dealt with it.
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Old Jan 14, 2008, 03:30 PM // 15:30   #54
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Diblo II was the only one with 'good' degradation.
The effectiveness of the weapon didn't decreased, and the duretion of the weapon didn't too. Weapons could have 'indestructible' properties and once duration reached 0, the item didn't was destroyed (throwable items were, but that was fixed later on)

But in GW, items can only have 2..3 extra properties.
Unless they added another 'PvE' upgrade, for properties like indestructible, more damage to race or highly salvageable, or improved value and such, I seriously doubt thig should be implemented at all.
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Old Jan 14, 2008, 04:24 PM // 16:24   #55
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Quote:
Originally Posted by RhanoctJocosa
... That is, don't want to have to constantly repair your armour? Stop dying/taking so much damage. I don't think it will do much to fixing the economy, though....
No, and everyone caring that much harder about not being damaged isn't going to help PuG's either. It's not so hard to have full-time 75% blocking and boost AL, but I doubt we'll do much killing.

GW wasn't designed with the concept of equipment degradation in mind, it would hurt in unexpected ways and some classes more then others.
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Old Jan 14, 2008, 04:34 PM // 16:34   #56
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No, just, please no.

I wonder how many players would quit if they did implement this?
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Old Jan 14, 2008, 04:54 PM // 16:54   #57
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FoW owners would start a riot, and I don't think the people with max gold crystalines would be very happy either.
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Old Jan 14, 2008, 05:25 PM // 17:25   #58
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Freelancer had you repair armor/weapons after battle or degen from radioacticve areas, that worked because it took a very short amount of time to get the best everything and have nothing else to spend money (not counting torpedos because I typically blew myself up with those and not my target)

/not signed

Yeah, 8 skills, 1 rez 4 defensive and 3 attacks would really make the game take ALOT longer to clear a mission/quest.

Plus it would do nothing for the ecomomy, each person would need more money, (for repairs or new swords) which means more farming/gold sellers.

In 20 months Ive only had more than 100k once, for about 30 mins. The AVERAGE PvEer realy doesnt need that much, but with this? He/she/it would need tons.
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Old Jan 14, 2008, 07:27 PM // 19:27   #59
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I think there are a few people taking this the wrong way.

When the term "equipment degradation" it doesn't mean, when your weapon's durability hits 0 out of 24 (or whatever), it is automatically, thrown out or unusable forever. There would be a "Blacksmith" (or whatever they would name it) NPC in town that would repair it to full durability for a small fee. When its durability lowers, to like, 19 out of 24, your weapon/armor has less effectiveness, and when it hits 0 out of 24, it is useless in any way shape or form.

Yes, it would be an amazing gold sink, but more people would farm because we all don't have 600k gold, and a large percentage of the community would quit, and thus more money would be held in the players hands that quit, and the economy would have much less gold in it. In the end, it would ruin the economy though, and the game, in theory.

Also, this would drastically effect PvP if put in to place. What if the warrior's hammer broke in the middle of GvG, they would be useless. And what if you have no money to repair equipment, and then you have to kill things to get more money, but you can't since you have no viable equipment? I can see a big "Game Over" screen happening in an MMO there.

Basically, it would single-handedly ruin the game.

/notsign
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Old Jan 14, 2008, 07:52 PM // 19:52   #60
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No, just no! /notsigned times infinity.

I don't want to have to repair my obsidian armor and nice weapons after the ridiculous prices I paid for them. I don't want to have to repair any other armor for that matter.

Also, how frustrating would it be for a newbie (with limited gold) to have to repair his or her only set of armor/weapon?

Last edited by Noel Hope; Jan 14, 2008 at 07:55 PM // 19:55..
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